Better Brain, Better Learning: Feeding the Brain

A person’s brain is said to not reach full maturity until the age of 25. However, 90 percent of the brain develops by his/her fifth birthday and the brain continues to rapidly create synapses (brain cell connections) throughout their childhood … Read MoreRead More

Better Brain, Better Learning: Feeding the Brain

A person’s brain is said to not reach full maturity until the age of 25. However, 90 percent of the brain develops by his/her fifth birthday and the brain continues to rapidly create synapses (brain cell connections) throughout their childhood … Read More

It’s game time — Why Gamification in eLearning can be Effective

The gamification market is expected to have an estimated growth rate of 67.1% from 2013 to 2018. According to Merriam-Webster’s online dictionary, “gamification is the process of adding games or game-like elements to something (as a task) so as to … Read MoreRead More

It’s game time — Why Gamification in eLearning can be Effective

The gamification market is expected to have an estimated growth rate of 67.1% from 2013 to 2018. According to Merriam-Webster’s online dictionary, “gamification is the process of adding games or game-like elements to something (as a task) so as to … Read More

2015 SoftChalk Lesson Challenge Winners Announced

Richmond, Virginia, U.S. – May 8, 2015 — SoftChalk, LLC, a leading developer of content authoring solutions for eLearning and digital curriculum, announced today the three winners and six honorable mentions for its annual Lesson Challenge. The Lesson Challenge occurs … Read More

The Flipped Classroom: Strategies and Tips – Register for two online micro-courses to improve student learning

Students drooling all over their desks as they sleep through a classroom lecture not only hurts your ego; but also, the information being taught no longer has the chance to be retained by the student. Educators have been struggling for … Read MoreRead More